Prompt
Use case: identity-preserve
Asset type: character consistency benchmark · wide object interaction
Input roles: Image 1 is Dev's facial identity anchor. Image 2 establishes his complete body proportions, hair, eyebrow scar, hands, profile, rear view, and expressions. Use both only as identity references; create one new wide scene with one Dev, never reproduce the sheet or multiple versions of him.
Primary request: Create a polished 16:9 editorial photograph inside an airy community design studio. Dev stands in a natural three-quarter full-body pose beside a waist-high freestanding paper sculpture made from exactly three large folded panels: warm cream, muted coral, and deep forest green. He wears matte indigo canvas coveralls over a rust-colored crewneck T-shirt with sleeves rolled once, plus simple tan work shoes. With his left hand he steadies the forest-green panel near its upper edge; with his right hand he carefully tightens one visible brass connector where the cream and coral panels meet. Show both hands clearly performing different, physically connected tasks. The sculpture must stand on its own low plywood platform with plausible folds, joints, weight, and contact shadows. Directional afternoon window light crosses the studio once; a workbench and paper offcuts remain softly secondary in the background.
Identity locks: preserve Dev as the same fictional man around 24 with medium-deep warm brown skin, long softly angular face, dark brown almond eyes, thick straight eyebrows, diagonal scar through the outer left eyebrow, medium straight nose with slightly broad tip, defined cupid's bow and fuller lower lip, short thick wavy black hair with loose forelock and tapered sides, clean-shaven jaw, natural cheek texture, lean athletic build, narrow shoulders, and long limbs. The new clothing and task must not broaden or over-muscle him.
Constraints: one Dev, exactly three sculpture panels, one brass connector interaction, full body visible. No scar removal or migration, added facial hair, hairstyle drift, body broadening, impossible balance, pasted objects, duplicated panels, duplicated hands, fused fingers, extra limbs, floating tools, text, logos, watermark, or conflicting light sources.