Prompt
Create a 16:9 wide-aspect 3d-render of floating holographic UI panels arranged as a structured interface across the frame. Five primary panels float in layered depth: one large central card occupying center-left third, two medium cards stacked in the upper-right quadrant, and two slim control strips aligned along the lower third. Materials read as frosted glass and thin metallic bezels with subpixel grid etching and subtle internal reflections. Light is cool and directional with soft neon rim glows in teal and electric purple, casting faint colored caustics onto darker navy background. Focus is moderate depth with the central card rendered sharp and rear panels showing soft blur to convey space. Include micro-interaction details: tiny glyphs, binary-like scatter, thin progress arcs, and small illuminated toggles with plausible spacing. Keep composition framed for 16:9 delivery, widescreen negative space on the right to allow UI breathing and overlay placement.