Prompt
Wide 3:2 aspect composition of a war-room interior dominated by a central command table that occupies the lower-center third of the frame, with three operator chairs arranged around it and a small console cluster at center-left for scale and human presence. Data panels and holographic displays arc across the left and right thirds and fill the upper 60% of the frame, forming a continuous ring of information above the table. Large vertical display columns sit in the left-third and right-third, while a recessed planning map occupies the center-upper area, leaving a narrow negative space along the lower edge for grounding. Lighting is low-key with cool teal rim glow on screens and warm amber key accents on map highlights to separate planes and emphasize depth. Materials read as brushed steel consoles, matte polymer chairs with subtle fabric grain, and semi-translucent glass panels with crisp internal glyphs. Rendered as a polished 3d-render with clean reflections, modest filmic grain, and a soft vignette to focus attention toward the center. Depth is moderate with the command table and nearest console sharply resolved and farther panels softened by slight atmospheric haze.